Campagna |
---|
UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Those who become true masters of the glaive will generally become Captains, esteemed by all their comrades. None are trained for this role of leadership; they simply acquire it through bravery, cunning, and skill with their weapon. Despite this ostensible lack of tactical expertise, once they are respected enough, less skilled troops will pledge themselves to the Captain's banner, and the great elven sages will commence the training of the new cohort. A cohort fights as one, each elf covering the next with his swirling blows, the Captain at the fore, pressing the enemy back, and leading his troops to victory.
The Captains wield a weapon even more deadly and sophisticated than the glaive: the dual glaive. These they spin in the air, slashing, jabbing, scything through flesh, bone and steel, turning even bloodshed into an art.
Note speciali: Il comando di questa unità rende le unità alleate adiacenti più efficienti in combattimento, ma ciò vale esclusivamente per le unità di livello inferiore.
Avanza da: | Glavier |
---|---|
Avanza come: | |
Costo: | 50 |
PF: | 64 |
Movimento: | 5 |
PE: | 50 |
Level: | 3 |
Allineamento: | neutrale |
ID | High Elven Captain |
Abilità: | comando |
glaive perfora | 17 - 3 ravvicinato | ||
glaive lama | 24 - 2 ravvicinato | ||
shield impatto | 21 - 1 ravvicinato |
Resistenze: | |
---|---|
lama | 10% |
perfora | 10% |
impatto | 10% |
fuoco | 0% |
freddo | 0% |
esoterico | -20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 3 | 30% |
Castello | 1 | 60% |
Caverna | 3 | 30% |
Colline | 2 | 50% |
Congelato | 2 | 30% |
Foresta | 2 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 90% |
Montagne | 3 | 60% |
Palude | 3 | 30% |
Pianura | 1 | 50% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 60% |